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How to Make a CG Shot: Part 3, Timing+Layout

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Part [1] How to Make a CG Shot: Part 1, The Camera by harroldsheep Part [2] How to Make a CG Shot: Part 2, the Storyboard by harroldsheep Part [3]How to Make a CG Shot: Part 3, Timing+Layout by harroldsheep Part [4]How to Make a CG Shot: Part 4, the Camera Lens by harroldsheep

[EDIT: added a footnote in the high to low resolution model section...thank you Mann-of-LaMancha]

next up: Part Four, the Camera Move

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Mann-of-LaMancha's avatar
I get the timing stuff, but you lost me on high and low resolution. Specifically; why? You've, more or less, explained each element in previous instructions, Either explicitly explaining "Why" or addressed indirectly why each element was necessary. This, it felt like you left it dangling. I imagine the next installment will address 'why', but it would have been nice to prep for the explanation with a foreword about it, then go into it in detail in the next one.

If I had to guess, I'd imagine that the low resolution might be used for distance shots where all the detail would be lost anyway. Personally I don't like guessing during a tutorial.