harroldsheep on DeviantArthttps://www.deviantart.com/harroldsheep/art/USS-Beagle-Interior-Lighting-test-2-484220722harroldsheep

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USS Beagle Interior Lighting, test 2

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Description

rooms and more rooms and, for some bizarre reason, my scene file increased two-fold.  it still perplexes me because all i have done is add some polygons, and not very hi-triangle count ones.  i thought maybe it could be a construction history thing, but no dice.
i've still have 5 rooms left to do on the bottom part of the secondary hull so i'm really hoping it isn't some sort of file corruption issue.  well, worst comes to worst, i can take the file i have right now, separate out the NURBS and polygon components and see if that solves it.
so i thought i would take a big ol' render tonight after completing the aft storage area (the one with the blue/violet lights), and noticed that i still have two pieces of geometry that are still Maya Materials.  can you tell which ones?

packages used: Autodesk Maya, MentalRay, Adobe Photoshop
Image size
1920x1080px 262.48 KB
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Comments11
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Jimlogan1701's avatar
Coming along nicely :-) The textures on the nacelles don't seem to match. one has the patterned texture while the one nearer the camera looks a bit flat. also looks like the main hull (big middle cylinder) could also use some tlc. Please don't take this post as negative criticism of your work, as i am just trying to be helpful :-) Looking forward to the next update.